- Full Inspector integration
- No need to hit Play to see the results
- What you see in the Scene view is what you get in the Game view (fully WYSIWYG)
- Component-based, modular nature: attach the behaviours you want to make your widgets do what you want without having to code.
- Full support for iOS/android, Blackberry, Win8, WP8, Flash
- Flexible event system
- Make complex UIs that take only 1 draw call
- Create your atlases right in the editor, update/modify them at will, or import an atlas from the Texture Packer.
- Support for lighting, normal mapping, refraction, and more — unleash your creativity!
- Support for clipped panels with hard or soft edges.
- Support for a flexible size table, letting your widgets automatically push others out of the way.
- Support for eastern languages with IME input
- Built-in Localization system
- Built-in keyboard and controller support
- An assortment of useful scripts to help you — from changing a button color to dragging an object
- Simple built-in tweening system.
- Clean, short, simple and extensively optimized C# code
- No DLLs or external resources
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